Two Players Games – II | Artificial Intelligence | Video lecture

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Two Players Games – II



Instructional Objectives: Lecture 8
Game Tree Search3:29
Game Trees
what’s wrong with MiniMax
What’s wrong with MiniMax
Alpha values
Beta values
Alpha and Beta values
Alpha-Beta Pruning Rule
Calculating Alpha-Beta values
Calculating alpha values at a Max node
Final backed up value
Calculating beta values at Min
Move ordering Heuristics
MAXIMIN (n, alpha, beta)
MINIMAX (n alpha, beta)
Performance of Alpha-Beta
Additional Enhancements
Node Ordering
Iterative Deepening
Cutting Off Search
Transposition Tables
Endgame Databases
Special Purpose Hardware
Selective Search
Best First search
m,p Nim
Questions for Lecture 7

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